⚖️Condition Format

The condition format will consist of several options.

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The conditions in the Condition Format example only represent Condition Format start from here. Please refer to the page description of the corresponding function for specific option names, such as buy-conditions.

General Options

Apply Times

This condition will only check when player have buy/sell spcified times product.

  • start-apply: Start which times this condition will apply. Optional. Default to 0.

  • end-apply: Last times the condition will apply. Optional. Default to infinite.

  • apply: Which times this condition will apply, format: [1,2,3,4]. Optional. Default use start-apply option value.

    conditions:
      1:
        apply: [1,2,3,4,5]
        start-apply: 1
        end-apply: 5

Click Type

This condition only checked when player use this click type to use the button.

    conditions:
      1:
        click-type: LEFT

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You should use fail-actions in products config if you want to modify the product buy or sell condition not meet message.

You can set actions for the entire condition, and if you want to do that, it's like this:

Available Placeholders

  • {world}

  • {amount}

Item-Level buy-conditions and sell-conditions

When you use buy-conditions or sell-conditions on the item itself, {amount} means the number of times the player is trying to buy or sell that item.

If the player buys 5, then {amount} is 5.

Single Thing apply-conditions and Legacy conditions

When you use apply-conditions on a single thing, {amount} is always 1.

The same is true for legacy conditions, because in code they work as the old form of apply-conditions.

Why?

  • apply-conditions are checked before the plugin finishes selecting the final single things

  • at that stage, the real calculated amount is not ready yet

So in this layer:

  • {amount} does not mean the final price

  • {amount} does not mean the final product amount

  • {amount} is just 1

This means apply-conditions are for choosing branches, not for checking the real calculated amount.

Single Thing require-conditions

When you use require-conditions on a single thing, {amount} means the final calculated amount of that selected single thing

This is the most important difference from apply-conditions.

  • {player_x}

  • {player_y}

  • {player_z}

  • {player_pitch}

  • {player_yaw}

  • {player}

  • {item} - Product ID

  • {item-name} - Product Display Name

  • {shop} - Shop ID

  • {shop-name} - Shop Display Name

  • {shop-menu} - Shop's Menu ID

World

Player must be in the world.

Biome

Player must be in the biome.

Permission

Player must has the permission.

Remember that OP players will always have all permissions unless plugin set it not by default, so if you want to test this condition, you have to deop yourself.

Placeholder

Player must be meet the placeholder condition.

Rule can be set to:

  • >=

  • <=

  • >

  • <

  • == (String)

  • = (Number)

  • != (Number or string)

  • !*= (Number or string) Not contains.

  • *= (String) Contains, for example, str *= string is true, but example *= ple is false.

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