UltimateShop Wiki
  • 🎉Welcome
  • 🌏Other Language Wiki
  • 📦Info
    • ✅Requirements
    • ⚙️Install
    • 🔗Compatibility
    • 🛠️Configuration files
    • ⌨️Commands
    • 📊Data
    • 🚀Performance
    • ❓FAQ
    • 🆚Compare
  • 📋Format
    • 🛒Info of ItemFormat™
    • 📝ItemFormat™
    • 💹EconomyFormat™
    • 🖼️Display Item Format
    • 🎬Action Format
    • ⚖️Condition Format
    • ➗Math Calculate Format
  • 🔌Menus
    • 🔲General Menus
    • 🔽Buy More Menus
    • 🛏️Bedrock Menus - Premium
    • 🥉Display Item Add Lore
  • 🛍️Shops
    • 📂Shops
    • 🛒Products
    • 💰Products Config: Single Thing
    • ♻️Product Config: Buy/Sell Times Reset
    • 📚Common Examples
    • 🌱Example: Stock (like in life)
    • 📅Example: Daily Shops
    • 🏆Example: Daily Rewards
  • 📍Placeholders
    • 🔧Built-in Placeholder
    • 🔀Random Placeholder - Premium
    • ⛓️Conditional Placeholder - Premium
    • 🔖Example: Discount
  • 💰Dynamic Prices
    • 🔄Dynamic Price
    • 🔴Dynamic Price Status - Premium
  • ✨Features
    • 🎨Color Code
    • 💴Easy Prices
    • 🪄Sell Stick - Premium
    • 💾Saved Item
    • 🌍Localized Item Name - Premium
    • 🌐Multi Server Sync - Premium
    • 🔢Number Format
    • ✏️In-game Editor - Premium
    • 🎮Custom Click Event - Premium
    • 🔍Custom Item Match Method
    • 🔑Give Item Method
    • 💳Log Transaction - Premium
  • 💻Develop
    • Develop Guide
    • Events
    • Hook into UltimateShop
    • Can't do things
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  1. 💻Develop

Events

Start from 3.6.0, UltimateShop bring 2 custom Bukkit events. They are:

  • ItemPreTransactionEvent - will call we will start take price and give player products. Can modify GiveResult and TakeResult. The transaction maybe failed by player's inventory full.

  • ItemFinshTransactionEvent - will call when all transaction steps are finished. Read-only.

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Last updated 3 months ago