Actions (Legacy)

Prefix Format

  • All action support add prefix.

  • @Click Type@ means this action only executed when player use this click type to active this action. Won't work for open-actions, close-action in menu configs and buy-actions, sell-actions in product configs. For example:

  N:
    display-item:
      material: RAIL
      name: '&a&lTRANSPORTS'
      lore:
        - '&7Some things related to'
        - '&7transport like rails.'
    actions:
      - '@LEFT@shop_menu: transport'

Then this button can only open shop menu by left click. Please note that bedrock players can only left click in their client!

Suffix Format

  • All action support add suffix.

  • -o means this action will run only once when player try buy/sell this product. For example, player buy 50x APPLE, without this suffix, action will run 50 times, with this suffix, action will run only once.

  • -<number> means this action will run only when player have buy/sell spcified times product, like -1 means action will run only when player first buy/sell this product.

  • -b means when multiple products are about to be sold, adding this suffix means that only the first product's action will be executed.

  • When using multiple suffixes, fill in the following order: -b-<number>-o.

Available Placeholders

  • {world}

  • {amount}

  • {player_x}

  • {player_y}

  • {player_z}

  • {player_pitch}

  • {player_yaw}

  • {player}

  • {item} - Product ID

  • {item-name} - Product Display Name

  • {shop} - Shop ID

  • {shop-name} - Shop Display Name

  • {shop-menu} - Shop's Menu ID

None

Will do nothing.

- 'none'

Sound

Send sound to player.

- 'sound: ui.button.click;;1;;1' 
# "sound: SOUND;;volume;;pitch"

Sound is recommend to use both -b and -o suffix, otherwise when use sell all or sell multi quantity items when play this sound multi times.

Example:

- 'sound: ui.button.click;;1;;1-b-o' 

Message

Send a message to the player, support color code.

- 'message: Hello!'

Announcement

Send a message to all online players, support color code.

- 'announcement: Hello!'

Effect

Give players potion effect.

- 'effect: BLINDNESS;;1;;60'

BLINDNESS is SpigotAPI effect ID, its different form minecraft effect namespace, you can find them here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html.

1 is effect level.

60 is effect duration.

Teleport

Teleport player to specified location.

- 'teleport: LobbyWorld;;0;;128;;10'

LobbyWorld is world name.

0 is X pos.

128 is Y pos.

10 is Z pos.

You can also add yaw and pitch at the end of action string, like:

- 'teleport: DungeonWorld;;100;;30;;300;;90;;0'

Player Command

Make the player excutes a command.

- 'player_command: tell i am a boy!'

Op Command

Make the player excutes a command as OP.

- 'op_command: tell i am a boy!'

Console Command

Make the console excutes a command.

- 'console_command: op {player}'

Spawn vanilla mobs

Spawn vanilla mobs, mob ID follow this page:

https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/package-summary.html

- 'entity_spawn: ZOMBIE'

MythicMobs spawn

MythicMobs Spawn at block location

Require MythicMobs.

- 'mythicmobs_spawn: test;;1'

test is Mob ID, 1 is the level. Mob ID and level use ;; spite.

Level can remove, this means you can set:

- 'mythicmobs_spawn: test'

MythicMobs Spawn at remote location

Require MythicMobs.

Simailr to MythicMobs Spawn at block location, but you need add ;;world name;;x;;y;;z at the end of action string, for example:

- 'mythicmobs_spawn: testMonster;;LobbyWorld;;11;;64;;12'

Open Common Menu

Open specified common menus.

- 'open_menu: main' # Open Java UI for Jave players 
# and open bedrock UI for bedrock players.

Open Shop Menu

- 'shop_menu: food_shop' # Open Java UI for Jave players 
# This is shop file name, not menu file name!

Buy Product

- 'buy: food;;A;;5' 
# Shop ID;;Product ID;;Amount

Sell Product

- 'sell: food;;A;;5' 
# Shop ID;;Product ID;;Amount

Sell All

- 'sellall: food;;A' 

Close

Close the inventory.

- 'close'

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