Actions

Legacy (If you are using 3.0.0- version)

This page is telling you new Action which start use at version 3.0.0. Before that version, you should use legacy version of Action Format at this page.

Action Format

The action format will consist of several options.

General Options

Apply Times

This action will run only when player have buy/sell spcified times product.

  • start-apply: Start which times this action will apply. Optional. Default to 0.

  • end-apply: Last times the action will apply. Optional. Default to infinite.

  • apply: Which times this action will apply, format: [1,2,3,4]. Optional. Default use start-apply option value.

    actions:
      1:
        apply: [1,2,3,4,5]
        start-apply: 1
        end-apply: 5

Once

When multiple products are about to be sold, adding this option means that only the first product's action will be executed. Very useful for sounds action, if you didn't add this, all product's sound action will execute.

    actions:
      1:
        sell-all-once: true
        multi-once: true

Click Type

This action only executed when player use this click type to active this action. Won't work for open-actions, close-action in menu configs and buy-actions, sell-actions in product configs.

    actions:
      1:
        click-type: LEFT

Available Placeholders

  • {world}

  • {amount}

  • {player_x}

  • {player_y}

  • {player_z}

  • {player_pitch}

  • {player_yaw}

  • {player}

  • {item} - Product ID

  • {item-name} - Product Display Name

  • {shop} - Shop ID

  • {shop-name} - Shop Display Name

  • {shop-menu} - Shop's Menu ID

Sound

Send sound to player.

    actions:
      1:
        type: sound
        sound: 'ui.button.click'
        volume: 1
        pitch: 1

Message

Send a message to the player, support color code.

    actions:
      1:
        type: message
        message: 'Hello!'

Announcement

Send a message to all online players, support color code.

    actions:
      1:
        type: announcement
        message: 'Hello!'

Effect

Give players potion effect.

    actions:
      1:
        type: effect
        potion: BLINDNESS
        duration: 60
        level: 1
        ambient: true # Optional
        particles: true # Optional
        icon: true # Optional

Teleport

Teleport player to specified location.

    actions:
      1:
        type: teleport
        world: LobbyWorld
        x: 100
        y: 30
        z: 300
        pitch: 90 # Optional
        yaw: 0 # Optional

Player Command

Make the player excutes a command.

    actions:
      1:
        type: player_command
        command: 'tell Hello!'

Op Command

Make the player excutes a command as OP.

    actions:
      1:
        type: op_command
        command: 'tell Hello!'

Console Command

Make the console excutes a command.

    actions:
      1:
        type: console_command
        command: 'op {player}'

Spawn vanilla mobs

Spawn vanilla mobs.

    actions:
      1:
        type: entity_spawn
        entity: ZOMBIE
        world: LOBBY # Optional
        x: 100.0 # Optional
        y: 2.0 # Optional
        z: -100.0 # Optional

MythicMobs spawn

Require MythicMobs.

    actions:
      1:
        type: mythicmobs_spawn
        entity: Super_Skeleton
        level: 1 # Optional
        world: LOBBY # Optional
        x: 100.0 # Optional
        y: 2.0 # Optional
        z: -100.0 # Optional

Open Common Menu

Open specified common menus.

    actions:
      1:
        type: open_menu
        menu: main

Open Shop Menu

    actions:
      1:
        type: shop_menu
        shop: farming

Buy Product

    actions:
      1:
        type: buy
        shop: food
        item: A
        amount: 5 # Optional

Sell Product

    actions:
      1:
        type: sell
        shop: food
        item: A
        amount: 5 # Optional
        sell-all: true # Optional

Close

Close the inventory.

    actions:
      1:
        type: close

Delay - Premium

Make the action run after X ticks.

    actions:
      1:
        type: delay
        time: 50
        wait-for-player: true
        actions:
          1:
            type: entity_spawn
            entity: ZOMBIE

Chance - Premium

Set the chance the action will be excuted, up to 100. 50 means this action has 50% chance to excute.

    actions:
      1:
        type: chance
        rate: 50
        actions:
          1:
            type: entity_spawn
            entity: ZOMBIE

Any - Premium

Randomly choose a action to execute.

    actions:
      1:
        type: any
        amount: 2
        actions:
          1:
            type: entity_spawn
            entity: ZOMBIE
          2:
            type: entity_spawn
            entity: SKELETON
          3:
            type: entity_spawn
            entity: WITHER

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